Luisko Admin
Cantidad de envíos : 1907 Edad : 30 Localización : Donde haya rock, sexo y minas Fecha de inscripción : 16/12/2007
| Tema: Como crear tus propias wands o rods Sáb Mar 08, 2008 12:49 pm | |
| Bueno, hoy os enseñare a crearos una wand/rod. Créditos: Xafter y Darkhearts (OTFans) Darkhearts hizo la guía, pero yo pondré más efectos al crear la wand/rod. Empecemos. 1. Vamos a (Data/Weapons/Scripts/ copiamos cualquier wand/rod y la pegamos con otro nombre (el que quieran). Abrimos y en mi caso aparece esto: - Citación :
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end Lo que esta en rojo se puede modificar por: 8.0 - Código:
-
COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256
- Código:
-
CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_ENERGYAREA = 10 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_BLUE = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 21 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_NONE = 255
8.1 - Código:
-
COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256 COMBAT_ICEDAMAGE = 512 COMBAT_HOLYDAMAGE = 1024 COMBAT_DEATHDAMAGE = 2048
- Código:
-
CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_ENERGYAREA = 10 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_BLUE = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 21 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_NONE = 255
Ahora vamos para el siguiente paso: - Citación :
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end Lo que esta en rojo se puede modificar por: 8.0 - Código:
-
COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 8.1No hay cambios. Si ya lo habeis hecho, vamos al siguiente paso: - Citación :
- local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end Lo que esta en rojo se puede mOdificar: 8.0 - Código:
-
CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_SUDDENDEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_NONE = 255
8.1 - Código:
-
CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_SUDDENDEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_ASSASSINSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_DEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 CONST_ANI_ENCHANTEDSPEAR = 27
Bueno, ya vamos por el último paso: - Citación :
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end Lo azul es el Minimo Daño que puede hacer la wand/rod y lo rojo es el maximo daño que puede hacer la wand/rod. (No es cuestion de Hits). _____________________________________________________ Ahh una última cosa que me se olvido: - Citación :
- local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end Lo que esta en rojo son los Skills que sube cuando usas Wand/Rod, pueden ser modificados por: 8.0 - Código:
-
COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2
8.1 - Código:
-
COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_VALUE = 3
Aquí acabamos. | |
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Chalve Ocioso
Cantidad de envíos : 878 Edad : 31 Localización : Milano Fecha de inscripción : 17/12/2007
| Tema: Re: Como crear tus propias wands o rods Sáb Mar 08, 2008 1:03 pm | |
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Eliwood Pie Epic Boy
Cantidad de envíos : 3194 Edad : 31 Localización : lavitz ql no me cambies las weas Fecha de inscripción : 17/12/2007
| Tema: Re: Como crear tus propias wands o rods Sáb Mar 08, 2008 8:42 pm | |
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PoloX Mirageman
Cantidad de envíos : 492 Edad : 29 Localización : donde la melodia me quiera llevaar (8) Fecha de inscripción : 16/12/2007
| Tema: Re: Como crear tus propias wands o rods Dom Mar 09, 2008 8:06 am | |
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Kbzaaa Admin
Cantidad de envíos : 2653 Edad : 32 Localización : en camboya Fecha de inscripción : 26/12/2007
| Tema: Re: Como crear tus propias wands o rods Dom Mar 09, 2008 9:00 am | |
| ya sabia pero pa los niui les sirve | |
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| Tema: Re: Como crear tus propias wands o rods | |
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